(2023)
 Since 2023 started, I've been working on my portfolio in various areas. One area is I wanted to do more hard surface and organic modeling, and creating an eyeball is one of the top projects I've wanted to create for some time now.
 The model was created in Maya, textured using photoshop, then rendered using Arnold Renderer. Finally, I revisited the project later in the year to rig a controller to create a Dilation Effect, which can be seen below in the interactive slider. The idea also came with the thought of easily changing eye colors, which was made possible by using a Photoshop file as the material, so I can easily edit the color on the fly and have it update within Maya in mere seconds giving the eye a whole new personality.

Eyeball Rig Turnaround; 2023

Eyeball Animation Controls; 2023

Dilation Effect
Try it out for yourself!

Eyeball Various Colors; 2023

Eyeball Color Change; 2023

Eyeball Speed Build; 2023

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